Monday, February 20, 2006
ISCG 06/02/06
Location: Lab
Time: 1445
ISCG Lecturer: Alan Poh
1. there're pros and cons of linear story.
2. using a map e.g.after each stage to show location of the player
3. kids don't see proportion and likes clashin colors - character & enviro design
4. man & machine relationship
5. note proportion of character (pt. 3)
6. buttons durin storytellin (animation)?
7. volume button?
8. start plannin the grid (layout) for the game
love, lil’red hood @ 10:18 AM
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